![]() If the engine was used to update the original JA with minimal changes, we would have had a pretty good game, but alas it's an extreme case of attempting to Overall it feels like a wasted opportunity. It has already been known that it will be uninspired and nowhere close the original, so I won't rage about it here. Played the demo mission for a bit, not sure if can be bothered for a second approach. Mercenaries have an excellent memory for the behavior of the gamer: Good and bad experiences have their own effect on the players game.Completed the tutorial, uninspired doesn't even begin to describe it, but meh, it's a tutorial.The likes and dislikes of mercenaries between themselves influence the motivation and skill of a team. ![]()
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